Fantasy Short Stories Mythology Adventure Dreams Myth and Legend Nature vs. Civilization Escapism
A Dreamer’s Tales is a short story collection by Lord Dunsany, first published in 1910.
Across these tales, readers wander through mythic cities, strange coasts, and far-off markets, following dream logic where the marvelous and the ominous coexist. Dunsany’s voice conjures opulent landscapes and eerie silences, inviting the imagination to drift beyond the borders of the everyday.
The pieces range from river voyages and abandoned cities to parables of seekers drawn by the sea, capturing the pull of curiosity and the price of wonder. Rather than focusing on individual heroes, the stories work as symbolic journeys about desire, memory, and loss, each closing like a whispered legend from another age.
Celebrated for its influence on modern fantasy, the collection remains a cornerstone of dreamlike storytelling—an invitation to explore the beauty and peril of the unknown and to linger in the delicate space between vision and waking.
"Toldees, Mondath, Arizim, these are the Inner Lands, the lands whose sentinels upon their borders do not behold the sea. Beyond them to the east there lies a desert, for ever untroubled by man: all yellow it is, and spotted with shadows of stones, and Death is in it, like a leopard lying in the sun."
#50 in Fantasy (this month)
#129 in Short Stories (this month)
The A Dreamer's Tales book is available for download in PDF, ePUB and Mobi:
Copyright info
A Dreamer's Tales by Lord Dunsany is believed to be in the public domain in the United States only. It may still be copyrighted in other countries. If you are not in the United States, please check your local laws to ensure this eBook is in the public domain in your country before downloading A Dreamer's Tales in PDF or ePub.
Dunsany’s short fables open doors to elsewhere: sleepy ports that trade in moonlight, cities built from names, gods who forget and are forgotten. The prose is lucid and musical, inviting you to read slowly and let the room change color. Each tale is a pocket-size escape and a primer in how suggestion can do more than explanation.
When attention is shredded, these compact visions restore imaginative drift. They’re also a blueprint for modern fantasy worldbuilding—hint, don’t inventory; sing, don’t shout.
Atmosphere over exposition.
Melancholy that soothes.
Finish a story, keep thinking.
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Dreamlike high fantasy; gods, chessboard cities, and clean sentences that shaped the genre.
We have 6 books by Lord Dunsany in the AliceAndBooks library